Holocron

Chironian

Medium species · Chiron
sourceECsizeMedium
New in SW5eNovel SW5e race: a centaur-like, four-legged humanoid with a diamond-hard horn, agile and melee-oriented, with a horn gore attack and a powerful kick that can knock foes over; horns grow naturally through velvet, and cutting the velvet is lethal.
Chironian
40-foot speed, 1d6 natural weapons, doubled carry, and a charge that trips targets prone — a strong, fast centauriform striker.
Proud centauriforms who grow razor-sharp transparent horns each year, Chironians communicate joy and anger through the dance of their hooves.
melee-bruiserscout
●●weight · 1d6 unarmed, Powerful Build, trip
Ability focusStrength-first with a Wisdom bump — a fast, hard-hitting mobile melee combatant.
Standout traits
  • Powerful Charge — move 10 ft straight before a melee hit to attempt a free trip (prone) on the target (1/rest)
  • Equine Build — double carry/lift capacity; can serve as a mount for Medium-or-smaller allies; climbing costs 4 extra ft per ft moved
  • Hooves and Horns — unarmed strikes deal 1d6 kinetic damage
!Climbing is severely penalized (4 extra feet per foot moved) and Powerful Charge only recharges on a short rest — use your speed on flat ground.
mobilenatural-weaponstoughknowledge
Pairs witha Strength melee class like Berserker · a charge or reach fighting style · a mounted-combat or open-terrain party composition

Biology and Appearance

The chironian lower body has four legs, similar to that of a horse, and each ends in a dainty, cloven hoof. A chironian can sit down by folding his or her horse-like legs underneath the body. Chironians can also kick backward with both hind legs; this strong kick is sufficient to knock over other beings. A chironian's pace can vary between a walk, a canter, and a gallop.

Each year, chironian heads grows two horns above the temples. These horns start as small knobs covered by red-furred velvet: a vascular tissue. Once the knobs have grown sufficiently, they break through the velvet naturally, emerging as transparent horns, as bright as diamond, cool to the touch and with smooth ridges. However, if the velvet is cut artificially, chironians can die from the injury. Over time, the horns grow long and sharp enough that adolescent chironians can use them to gore opponents.

Society and Culture

Chironians express emotions through the mannerisms of their hooves: when impatient, they stamp them; when excited, they tap them in a quick dance, or canter in a spot. The centauriforms frequently shake their heads and manes, and when angry, their faces flush a deeper shade. Young chironians, when frightened, are known to rub or press their velvet-covered horns against the foreheads of other beings to whom they are emotionally close.

Names

Chironian names are soft and melodic, despite the thick nature of their native language. Important family names are passed down through generations. They don't use surnames.

Male Names. Jefin, Slaturn, Cinall, Leathes

Female Names. Olachi, Luna, Sinall, Trespen

Distinctions. Two transparent horns, centauriform

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

Age. Chironians reach adulthood in their late teens and live less than a century.

Alignment. Chironians tend toward no particular alignment. The best and worst are found among them.

Size. Chironians typically stand 6 to 8 feet tall and generally weigh about 600 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 40 feet.

Cultured. You have proficiency in the Lore skill.

Equine Build. Your carrying capacity and the weight you can push, drag, or lift doubles. If it would already double, it instead triples. Additionally, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.

Hooves and Horns. Your hooves (and depending on your age, horns) are natural weapons, which you can use to make unarmed strikes. Additionally, your unarmed strikes deal 1d6 kinetic damage.

Powerful Charge. If you move at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to trip the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.

Languages. You can speak, read, and write Galactic Basic and Chironan. Chironan is characterized by its soft, melodic sounds.