Lethal Strikes
Lethality Practice: 3rd level You learn how to read your foes and strikes their weak points. When you deal Sneak Attack damage to a creature, you may choose to forgo two of your Sneak Attack dice to make the attack a lethal strike. Some of your lethal strikes require your target to make a saving throw to resist the lethal strike's effects. The saving throw DC is calculated as follows:
Lethal Strike save DC = 8 + your proficiency bonus + your Dexterity modifier
Priming Attack
You attempt to prime the target. The target must make a Dexterity, Constitution, or Wisdom saving throw (your choice). On a failed save, the next time you deal Sneak Attack damage against the target before the end of your next turn, you roll four additional Sneak Attack dice.
Target Assessment
You attempt to infer crucial details about your foe. The creature must make a Charisma saving throw. On a failed save, the GM tells you two of the following characteristics of your choice:
- Highest ability score
- Lowest ability score
- Strongest saving throw
- Weakest saving throw
Vulnerable Strike
You attempt to stagger the target. The target must make a Wisdom saving throw. On a failed save, the next time you would make an attack roll against the target before the end of your next turn, you can instead force the target to make a saving throw with the ability score of your choice. On a failed save, the creature takes normal weapon damage, is subjected to any additional effects that would occur on a hit, and you can apply your Sneak Attack damage to the roll.