Holocron

Droid, Class III

Medium species
sourcePHBsizeMedium
Tweaked from 5eYou already know this as 5e Human (likely) — Like the Human, a Class III droid is a generalist, human-sized, socially-oriented species defined by versatility and language/protocol skills rather than a single combat niche — just reskinned as a polished protocol robot instead of a person.
Droid, Class III
Social protocol droid: Charisma-first, triple resistances, bonus-action self-repair, and tech powers without a focus.
A polished protocol or servant droid, built to interact with organics and fluent in the social machinery of any room.
facetech-casterskill-expert
●●●weight · Hard droid build constraints
Ability focusCharisma-first with a mental bump — a social or tech-casting build.
Standout traits
  • Droid Resistances — resistance to necrotic, poison, and psychic; immune to poison and disease
  • Droid Systems — no need to eat, drink, or breathe; cast tech powers with no focus
  • Rapid Reconstruction — spend a Hit Die as a bonus action to heal
!Force-Insensitive: you cannot use the Force or take forcecasting levels, and you are vulnerable to ion damage with disadvantage on ion and lightning saves.
droidtech-friendlysocialtough
Pairs witha tech-casting class · a Charisma-based face build · Engineer archetype

Appearance

Class III droids are typically human-like in both shape and size, standing at around 6 feet. They are usually a polished metallic color, though this can vary based on tasks for which they are created, their affiliation, or quirks of their owner.

They are noteworthy for their slow, shuffling gait and typically overly talkative nature.

Utility

Class III droids are programmed to interact with humans. They are said to be the most advanced droids ever invented. Protocol, servant, tutor, and child care droids are all class III droids.

They are usually equipped with protocol chips which give them the cognitive functionality to engage socially.

Names

Droids are typically called by their designation, given to them when they are created, or some affectation given to them by their owner. Often this affectation is a play on their designation. Occasionally, noteworthy droids will earn monikers based on their accomplishments.

Designations (Names). K-OHN (Kone), I-5YQ (I-Five), O-MR1 (Omri), TC-14 (Teesee Fourteen)

Distinctions. Human-like size, shuffling gait, typically talkative

Ability Score Increase. Your Charisma score increases by 2, and your Intelligence or Wisdom score increases by 1.

Age. Droids don't age, though they require maintenance to retain functionality.

Alignment. Droids tend toward no particular alignment. The best and worst are found among them.

Size. Class III droids stand around the height of humans and weigh about 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 25 feet.

Type. Your creature type is droid.

Armor Integration. You can not wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech's implements. You must be proficient in armor in order to have it integrated.

Droid Resistances. You are resistant to necrotic, poison, and psychic damage, and are immune to poison and disease.

Droid Systems. You do not need to eat, drink, or breathe. Additionally, you no longer require a tech focus to cast tech powers.

Droid Vulnerabilities. You are vulnerable to ion damage. Additionally, you have disadvantage on saving throws against effects that would deal ion or lightning damage.

Force-Insensitive. While droids can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.

Knowledge Protocol. You have proficiency in the Lore skill.

Maintenance Mode. Rather than sleep, you must spend 3 hours performing routine maintenance during a long rest to gain its benefits, during which you have disadvantage on Wisdom (Perception) checks. Additionally, if your long rest would be interrupted, you only need to complete the long rest instead of restarting it.

Rapid Reconstruction. You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.

Languages. You can speak, read, and write all registered languages.