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Falleen

Medium species · Falleen
sourceECsizeMedium
Tweaked from 5eYou already know this as 5e Half-Elf — Like the Half-Elf, the Falleen is your charisma-forward, naturally charming face of the party — just expect Star Wars flavor (pheromone allure, holding their breath underwater) in place of Fey Ancestry and Skill Versatility.
Falleen
Charisma operative with near-floor-proof Persuasion, natural-cover stealth, and advantage on Force saves — one of the best face species.
Cold-blooded aristocrats whose intoxicating pheromones make them almost supernaturally persuasive — and whose disdain for lesser species is as legendary as their beauty.
faceforce-casterduelist
●●weight · Closed mind, pheromones
Ability focusCharisma-first with a Dexterity bump — a social operator or pheromone-driven manipulator.
Standout traits
  • Enthralling Pheromones — reroll any 1 on Charisma (Persuasion); once per rest treat a d20 roll of 9 or lower as a 10 on Charisma checks
  • Closed Mind — advantage on Wisdom and Charisma saving throws against force powers
!Enthralling Pheromones has no effect on droids or constructs — against heavily mechanized foes your social edge disappears entirely.
socialstealthyforce-friendlyaquatic
Pairs withConsular or social Operative class · Charisma-primary build · Persuasion-heavy face role

Biology and Appearance

The Falleen are distinguished by their mottled green or red skin, ridged skulls, and their long, black hair which they typically wear in ponytails. The sleek symmetry of their features, calculating and cold demeanors, their exotic looks, and their ability to alter their skin pigmentation make the Falleen often considered to be among the most aesthetically pleasing beings in the galaxy. In addition to their strikingly beautiful appearance, the Falleen exude pheromones which makes them all but irresistible to both sexes.

The Falleen are semi-aquatic, being able to hold their breath underwater for an extended period of time. Fallen are one of few species that are resistant to manipulation by the Force.

Society and Culture

Falleen society is of a feudal nature, with noble houses ruling over the lower classes. The upper echelons of Falleen aristocracy are rife with politics and intrigue, though they rarely spill blood over disputes or reduce themselves to open warfare.

As a cold-blooded species, the Falleen respect discipline and control, particularly self-control. They tend to shun public displays of emotion, and are very patient. As a result of this attitude, they tend to look down on the more openly passionate, whom they see as lacking self-control. Indeed, the Falleen as a species have a towering sense of superiority, reflecting on their view of Falleen as the civilized and cultural center of the galaxy, rather than Coruscant.

Names

Falleen favor names with Z and X sounds. They are usually accompanied by a surname, which is familial.

Male Names. Xomit, Xizor, Xist, Zenex, Zurros

Female Names. Xora, Trezza, Mylla, Zule, Annaz

Surnames. Grunseit, Croom, Moz, Xiss, Mythric

Distinctions. Ridged skulls, dorsal spine

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Falleen reach adulthood in their late teens and live up to 250 years.

Alignment. Falleen societal structure causes them to tend to be lawful balanced, though there are exceptions.

Size. Falleen typically stand between 5 and 6 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Closed Mind. Falleen brains have an unusual composition which make them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.

Enthralling Pheromones. You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.

Hold Breath. You can hold your breath for up to 1 hour at a time.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Languages. You can speak, read, and write Galactic Basic and Falleen. Falleen is characterized by its common use of the Z and X sounds, of which the Falleen are fond.