Holocron

Karkarodon

Medium species · Karkaris
sourceECsizeMedium
Tweaked from 5eYou already know this as 5e Half-Orc (likely) — Like a half-orc, the Karkarodon is a brawny, aggressive natural-born melee predator (STR-focused with savage bite attacks) — but expect SW5e extras with no 5e parallel, namely a swim speed and amphibious aquatic traits.
Karkarodon
Bonus-action charge toward any enemy, bite for 1d6 plus temporary HP, and breathe underwater — a relentless aquatic melee predator.
Warmongering shark-headed apex predators from the nearly submerged world of Karkaris, who believe in saying exactly what they mean and taking what they want by force.
melee-bruisertankduelist
●●weight · 1d6 bonus-action bite, swim
Ability focusConstitution-first with a Strength bump — a durable frontline brawler.
Standout traits
  • Bite — natural weapon dealing 1d6 kinetic; once per short or long rest as a bonus action, a hit also grants you temporary HP equal to your Constitution modifier
  • Aggressive — bonus action to move up to your full speed toward a visible enemy
  • Amphibious — breathe air and water; pairs with the 30-ft swimming speed
!The Bite temporary HP bonus action can only be used once per short or long rest — plan when to burn it for maximum staying power.
toughnatural-weaponsaquaticintimidating
Pairs witha Strength or Constitution melee class · a frontline tank or striker role · aquatic or mixed-environment campaigns

Biology and Appearance

The amphibious Karkarodons have tall, slim bodies with webbed hands and feet. Their shark-like heads have pointed noses, gill slits, and many rows of razor-sharp teeth, which they use when attacking and eating. Karkarodons are skilled and fast swimmers. They attack by grabbing the target and used their jaws for ripping and tearing.

Society and Culture

Karkarodons hail from the planet Karkaris, which is located in a star system neighboring the planet Mon Cala. They harbor an intense hatred for the Mon Calamari and Quarren inhabitants. The planet is almost entirely under water, and is very uninviting to non-Karkarodons.

Karkarodon culture is a warmongering, strength-based culture. Clans often fight eachother for dominance, natural resources, and to cull the weak. Each clan on the planet has a ruling triumvirate, usually comprised of venerated warriors who rule for life. When a younger Karkarodon wants to replace one of the ruling body, they challenge them to single, mortal combat. Occasionally, the challenged may spare the life of the challenger when they win, though that usually leads to resentment from the loser.

Karkarodons do not believe in lying or duplicity. They believe in approaching problems head on and saying what they mean, and are generally demeaing towards those they deem their lessers.

Names

Karkarodon names are harsh and gutteral. They are generally one syllable. Surnames are clan-based rather than familial.

Male Names. Aurb, Rend, Riff, Trak, Vour

Female Names. Dewb, Garr, Rast, Scrat, Zend

Surnames. Alben, Gerdall, Kibben, Tamson, Zendall

Distinctions. Multiple rows of sharp teeth, powerful jaws, shark-like heads

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age. Kakarodon reach adulthood in their early teens and live to be about 70.

Alignment. Karkarodons' warmongering nature causes them to tend toward the dark side, though there are exceptions

Size. Karkarodons stand 5 to 7 feet tall and weigh upwards of 250 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Amphibious. You can breathe air and water.

Bite. Your sharp teeth are a natural weapon, which you can use to make unarmed strikes. Additionally, your unarmed strikes deal 1d6 kinetic damage. Lastly, as a bonus action, you can perform a special bite attack. On a hit, the target suffers the attack's normal effects, you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can't use this trait again until you finish a short or long rest.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic and Karkaran. Karkaran is characterized by its fierce sounds.