Holocron
Feature

Ion Pulse

Archetype feature · Saboteur Practice · level 13
source-kindArchetypesource-nameSaboteur Practicelevel13

Saboteur Practice: 13th level As a bonus action on your turn, you can expend one or more of your tracker droid's Hit Dice to have it emit an pulse of ion energy. Each creature within 5 feet of your tracker droid must make a Constitution saving throw against your tech save DC. A creature takes ion damage for each Hit Die expended in this way on a failed save, or half as much as on a successful one. The size of the damage die equals the size of your tracker droid's Hit Die. Any electronics not being worn or carried within the blast radius are disabled until rebooted.

Saboteur Techcasting
Level Tech Powers Known Tech Points Max Power Level
3rd 3 2 1st
4th 4 2 1st
5th 5 3 1st
6th 6 3 1st
7th 7 4 2nd
8th 8 4 2nd
9th 9 5 2nd
10th 10 5 2nd
11th 11 6 2nd
12th 12 6 2nd
13th 13 7 3rd
14th 14 7 3rd
15th 15 8 3rd
16th 16 8 3rd
17th 17 9 4th
18th 18 9 4th
19th 19 10 4th
20th 20 10 4th