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Zabrak

Medium species
sourcePHBsizeMedium
Tweaked from 5eYou already know this as 5e Human — Zabrak are a near-human species — think of them as a Human variant with a few extra racial traits (from their horns and resilience) layered on top.
Zabrak
Second Heart cheats death once per rest, Toughness adds HP every level, and finesse unarmed strikes round out a durable combatant.
Horned, tattooed people defined by single-minded determination — the horns mark maturity, the tattoos mark identity.
melee-bruiserduelist
●●weight · Second Heart, toughness, 1d4 finesse
Ability focusConstitution-first with a flexible Strength or Dexterity bump — a tough, adaptable fighter.
Standout traits
  • Second Heart — when reduced to 0 HP but not killed, drop to 1 HP instead; once per long rest
  • Toughness — +1 max HP at character creation and every subsequent level
  • Unarmed Combatant — unarmed strikes deal 1d4 kinetic and have the finesse property
!The unarmed-strike finesse property is useful only if you invest in Dexterity; with only the Constitution ASI guaranteed, melee builds may split stats awkwardly.
toughnatural-weaponsintimidatingsurvival
Pairs witha Constitution-heavy frontline class · the Berserker or Guardian archetype · Great Weapon or Unarmed builds

Biology and Appearance

Zabrak are near-human, but have a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these are a series of vestigial horns that crown the heads of both males and females. These horns grow at puberty in varying patterns and signified that their rite of passage is drawing near.

In addition to their horns, another of the traits that make zabrak instantly recognizable are their facial tattoos, which are made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.

Lastly, zabraks possess a second heart.

Society and Culture

Zabrak are often seen by most other species as being single-minded, an observation that is not terribly incorrect. This single-minded determination comes from the fact that they are a species with a strong sense of self-assuredness, confident that they are able to accomplish any task that they set out to do. However, this does not lead a zabrak to develop a sense of prideful superiority towards others. Though it is not uncommon to see competition between colonies, this is not seen as a negative. The zabraks believe that the various experiences of the different colonies only serve to add to the species' overall value throughout the galaxy.

Names

Zabrak names are usually derived from the animals living on their planet. Zabraks don't use surnames.

Male Names. Kadro, Muraa, Neqama, Ruvroo, Xadra

Female Names. Blostopa, Mega, Novrar, Rebroke

Distinctions. Horns, two hearts, facial tattoos

Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.

Age. Zabraks reach adulthood in their late teens and live less than a century.

Alignment. Zabraks tend toward no particular alignment. The best and worst are found among them.

Size. Zabraks stand anywhere from 5 to 7 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Coercive. You have proficiency with Persuasion or Intimidation (your choice).

Crafters. You have proficiency with one set of artisan’s implements of your choice.

Second Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage and have the finesse property.

Languages. You can speak, read, and write Galactic Basic and Zabraki.