Holocron

Sentinel

Splashclass improvement
sourceEC

Prerequisite: No levels in sentinel, the ability to cast force powers

When you hit a creature with a melee weapon attack, you can spend 1 force point to use a Force-Empowered Self effect. You have three such effects: Deflection, Double Strike, and Slow Time. You can only use each effect once per turn, and you can only use one effect per hit.

Deflection. You can roll a d4 and add it to your AC against one attack before the start of your next turn.

Double Strike. You can roll a d4 and deal additional damage of the same type equal to the amount rolled.

Slow Time. You can roll a d4 to increase your speed by 5 x the amount rolled until the end of your turn.

You can only spend a number of force points in this way equal to your proficiency bonus. You regain the ability to do so when you complete a long rest.