Impermeable
Armor property
Impermeable 2
Armor with this property includes the limited functions of a number of enviromental suits equal the impermeable number from the list below, which are either included in parentheses with the property or determined by the GM. Additionally, it includes 4 hours' capacity of oxygen, which can be replenished by oxygen tanks.
- Chemical Suit: You are immune to the corroded condition.
- Conductive Suit: You are immune to the shocked condition.
- Dampening Suit: You are immune to the deafened condition, and you can't have disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks that rely on sound.
- Diving Suit: You are protected from the hazards associated with high pressure environments.
- Flame-Proof Suit: You are immune to the ignited condition.
- Hazard Suit: You are immune to the poisoned condition.
- Mind-Shielding Suit: You have advantage on saving throws to avoid being frightened, and you have advantage on saving throws to avoid having your mind read or affected.
- Space Suit: You are protected from the hazards associated with low pressure environments.
- Stabilizer Suit: You have advantage on ability checks and saving throws to avoid being moved.