Weapon Overheat
Starship venture
sourceSotG
Prerequisite: The ability to cast 2nd level tech powers
As a bonus action, you may spend three tech points to empower a ship weapon on your ship. For up to an hour, as long as you maintain concentration, you can cool the weapon once per turn without using an action, and as a bonus action on each of your turns you can make one attack with the weapon.
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