Holocron

Grenade, Corrosive

Consumable · Average–Devastating · premium–artifact
item-typeConsumableraritypremium
Thrown for a Con save dealing acid in a 10-ft burst; a creature dropped to 0 can be disintegrated to dust. Damage and DC scale.
Best fora thrower who wants no-revive kills

Grenades can be set to detonate on impact or with a timer that causes them to explode on initiative count 20 (losing all initiative ties). As an action, you can prime and throw a grenade at a point you can see within 30 feet + your Strength modifier x 5. Each creature within 10 feet must make a DC 16 Constitution saving throw. A creature takes 4d8 acid damage on a failed save, or half as much as on a successful one. If this damage reduces a creature to 0 hit points, it must make a DC 13 Constitution saving throw. On a failed save, it dies immediately without making death saving throws. A disintegrated creature and everything unenhanced it is wearing or carrying are reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized.

Tier · Average
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