Holocron
Feature

Electromagnetic Burst

Archetype feature · Astrotech Engineering · level 18
source-kindArchetypesource-nameAstrotech Engineeringlevel18

Astrotech Engineering: 18th level As an action, you can end your field in a electromagnetic burst of power with an effect determined by the field you were generating. Once you've used this feature, you must complete a long rest before you can use it again.

Ionizing Burst

Choose up to 10 creatures of your choice that are within 60 feet. Each must make a Constitution saving throw. On a failed save, a target takes 14d6 ion damage and is stunned until the start of your next turn. On a success, it takes half damage and isn't stunned.

Jamming Burst

Choose up to 10 creatures of your choice that are within 60 feet. Once in the next minute, when a chosen creature fails a saving throw caused by a tech power or is hit by an attack power, the creature can choose to succeed on the saving throw or have the attack miss instead.

Targeting Burst

Choose up to 10 creatures of your choice that are within 60 feet. Each creature must succeed on a Constitution saving throw against your tech save DC or be blinded for 1d4+1 turns.