Flesh Raider Berserker
Medium aberration · CR 1
sizeMediumcr1
A frenzied flesh raider that whips itself into a rage, shrugging off blows and hacking harder while feasting on its prey.
Brute
How to run itBonus-action Rage on turn one for kinetic resistance and +2 damage, then charge the nearest PC with Blade Strike; Feasting Bite to soak up temp HP.
Armor Class 13 · Hit Points 19 (2d12 + 6) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 10 | 16 | 10 | 10 | 10 |
Rage (Trait). - +2 damage on all melee attacks. - Resistance to kinetic damage. On it's turn, the flesh raider berserker can enter a rage as a bonus action in combat. The rage lasts for 1 minute and can be used once per day, gaining the following abilities:
Blade Strike (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., Hit: 6 (1d8 + 2) kinetic damage.
Feasting Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., Hit: 4 (1d4 + 2) kinetic damage and the flesh raider berserker takes a chunk of flesh out of its target, swallowing it whole and gaining temporary hit points equal to its constitution modifier.