Holocron

Jakrab

Tiny beast · CR 0
sizeTinycr0
Jakrab
A tiny long-eared desert herbivore with sharp hearing and almost no fight in it — prey, not predator.
Minion
How to run itRun it as fleeing ambient life; it has 3 HP and a 1-damage bite, so it bolts the moment anything threatens and only nips if cornered.

These herbivores would get food and water from plants and shrubs relying on a small nipping beak and a wide, 180-degree vision range for protection from predators like anooba. They had long ears which they used for hearing, heat dissipation, and communication. These ears relayed the creatures' attitude. When alarmed, they would put both ears up; when curious, they would put one ear up and leave the other down; when all was well, they would simply leave both ears down.

Armor Class 12 · Hit Points 3 (2d4 - 2) · Speed 30 ft.

STR DEX CON INT WIS CHA
4 15 7 3 12 8

Keen Hearing (Trait). The jakrab has advantage on Wisdom (Perception) checks that rely on hearing.

Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 kinetic damage.