Sarlacc, Adult

Armor Class 18 · Hit Points 464 (32d20 + 256) · Speed 0 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 | 11 | 27 | 3 | 11 | 6 |
Legendary Resistance (Trait). If the Sarlacc fails a saving throw, it can choose to succeed instead.
Gargantuan Strength (Trait). The sarlacc's weapon attacks are considered enhanced.
Burried (Trait). The sarlacc is resistant to damage from sources beyond 60 feet and immune to damage from sources beyond 120 feet.
Grasping Tentacles (Trait). The sarlacc can have up to eight tentacles at a time. Each tentacle can be attacked (AC 18; 40 hit points; immunity to psychic damage). A tentacle can also be broken if a creature takes an action and succeeds on a DC 22 Strength check against it. Destroying a tentacle in either way deals no damage to the sarlacc, which can extrude a replacement tentacle on its next turn, but it causes the sarlacc to spend a legendary action for no effect. If the sarlacc has no legendary actions remaining this turn to spend, the sarlacc regains one fewer spent legendary actions at the start of its next turn than it would otherwise regain. The sarlacc can be forced to spend no more than two legendary actions in this way.
Multiattack (Action). The sarlacc makes three tentacle attacks, each of which it can replace with one use of Bite.
Tentacle (Action). Melee Weapon Attack: +14 to hit, reach 60 ft., one target. Hit: 26 (4d8 + 8) kinetic damage. The target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The sarlacc has eight tentacles, each of which can grapple one target.
Bite (Action). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit 30 (4d10 + 8) Kinetic damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the sarlacc can't bite another target.
Swallow (Action). If the sarlacc takes 40 damage or more on a single turn from a creature inside it, the sarlacc must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the sarlacc. If the sarlacc dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone. The sarlacc makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the sarlacc, and it takes 35 (10d6) psychic damage at the start of each of the sarlacc's turns. A creature reduced to zero hit points this way stops taking the psychic damage and becomes stable.
Pheromones (Action). The sarlacc releases pheromones in a 300 foot radius. Each creature in that area must make a DC 22 Constitution saving throw. On a failed save the creature is charmed by the sarlacc for 1 minute. While charmed this way, the target tries to get as close to the sarlacc as possible, using its actions to Dash until it is within 5 feet of the sarlacc. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the sarlacc's Pheromones for 24 hours.
Earth-Shaking Movement (Legendary). The sarlacc sends a shockwave through the ground in a 120-foot-radius circle centered on itself. That area becomes difficult terrain for 1 round. Each creature on the ground in the area must succeed on a DC 22 Constitution saving throw. A creature takes 41 (6d10 + 8) sonic damage and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one. A creature that fails the save by 5 or more is pulled 15 feet downwards and towards the sarlacc.
Reel (Legendary). The sarlacc pulls each creature grappled by it up to 30 feet straight towards it.
Tentacle (Legendary). The sarlacc makes one tentacle attack.
Chomp (Legendary). The sarlacc makes one bite attack or uses its swallow.