Holocron

Multiclassing

Player's Handbook · Customization Options

Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in consular and two in fighter, you're a 5th-level character.

As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.

Multiclassing Example

Drew is playing a 4th-level fighter. When his character earns enough experience points to reach 5th level, Drew decides that his character will multiclass instead of continuing to progress as a fighter. Drew's fighter has been spending a lot of time with Rickey's scout, and has even been doing some jobs on the side for the Bounty Broker's Association as a bounty hunter. Drew decides that his character will multiclass into the operative class, and thus his character becomes a 4th-level fighter and 1st-level operative (written as fighter 4/operative 1). When Drew's character earns enough experience to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/operative 1), another operative level (becoming a fighter 4/operative 2), or a level in a third class, perhaps dabbling in the Force thanks to a Sith holocron he acquired (becoming a fighter 4/operative 1/consular 1).

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a berserker who decides to multiclass into the engineer class must have both Strength and Intelligence scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.

Multiclassing Prerequisites
Class Ability Score Minimum
Berserker Strength 13
Consular Wisdom or Charisma 13
Engineer Intelligence 13
Fighter Strength or Dexterity 13
Guardian Constitution 13, Wisdom or Charisma 13
Monk Dexterity 13, Wisdom or Charisma 13
Operative Dexterity 13
Scholar Intelligence 13
Scout Strength or Dexterity 13, Intelligence 13
Sentinel Dexterity 13, Wisdom or Charisma 13

Experience Points

The experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. So, if you are a consular 6/fighter 1, you must gain enough XP to reach 8th level before you can take your second level as a fighter or your seventh level as a consular.

Hit Points and Hit Dice

You gain the hit points from your new class as described for levels after 1st. You gain the 1st-level hit points for a class only when you are a 1st-level character.

You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the guardian have a d10, so if you are a fighter 5/guardian 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a fighter 5/operative 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.

Proficiency Bonus

Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1. For example, if you are a fighter 3/operative 2, you have the proficiency bonus of a 5th-level character, which is +3.

If a feature or feat allows you to forgo your proficiency bonus, you may only do so once.

Proficiencies

When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies, as shown in the Multiclassing Proficiencies table.

Multiclassing Proficiencies
Class Proficiencies Gained
Berserker Light armor, all vibroweapons
Consular Simple lightweapons
Fighter Light armor, medium armor, all blasters, all vibroweapons
Engineer Light armor, one skill from the class's skill list, one tool from the class's list
Guardian Light armor, medium armor, all lightweapons, all vibroweapons
Operative Light armor, any one skill, one tool from the class's list
Monk Techblades
Scout Light armor, medium armor, all blasters, all vibroweapons, one skill from the class's list
Scholar Light armor, one skill from the class's list
Sentinel Light armor, simple lightweapons, one skill from the class's list