Time
In situations where keeping track of the passage of time is important, the GM determines the time a task requires. The GM might use a different time scale depending on the context of the situation at hand. In an enclosed environment, the adventurers' movement happens on a scale of minutes. It takes them about a minute to navigate an asteroid field, a minute to dock in a space port, and a good 10 minutes to clear customs.
While traveling in realspace, a scale of hours is often more appropriate. Adventurers eager to reach a pirate stronghold on the other side of the planet travel those 150 miles in just over an hour.
In hyerspace, however, a scale of days works best. Following the hyperlane from Tatooine to Kashyyyk, the adventurers spend four uneventful days before a pirate ambush interrupts their journey.
In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9.