Holocron

System Damage

Starships of the Galaxy · Appendix A: Conditions

Some special abilities, or when certain conditions are met, cause a ship to sustain a special condition called system damage. such as and the long-term effects of freezing or scorching temperatures, can lead to a special condition called system damage. System damage is measured in six levels. An effect can give a starship one or more levels of system damage, as specified in the effect's description.

Level Effect
1 Disadvantage on ability checks
2 1 Slowed Level
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum, shield point maximum, and shield regeneration rate halved
5 Ship becomes permanently "used" (see the condition)
6 Ship suffers catastrophic power failure. All primary systems fail.

If a ship with system damage suffers another effect that causes system damage, its current level of system damage increases by the amount specified in the effect's description. A ship suffers the effect of its current level of system damage as well as all lower levels. For example, a ship suffering level 2 system damage 1 Slowed Level and disadvantage on ability checks.

An effect that removes system damage reduces its level as specified in the effect's description, with all system damage effects (except for "used") ending if a ship's system damage level is reduced below 1.

Finishing maintenance reduces a ship's system damage level by 1.