Combat
As the light freighter exits hyperspace, it finds itself in the middle of a snubfighter skirmish. Immediately, the pilot begins evasive maneuvers while hollering for help. One crewmember hops into the copilot seat while two more run to opposite sides of the craft to man the gun batteries. Three of the snubfighters—now identified as TIE fighters—turn towards this new opponent and open fire, but the blasts dissipiate ineffectually on the freighter's shields. The freighter's two gunners, now in place, open fire on the assaulting craft. One takes the blasts directly to the cockpit and explodes in a blaze, while the other is hit on a solar panel and spins off out of control into the distance. The third attempts to pass overhead, but the copilot takes a shot from the freighter's slaved railgun and destroys the fighter in a single stroke.
This chapter provides the rules you need for your characters and their craft to engage in space combat, whether it is a brief skirmish or an extended conflict. Throughout this chapter, the rules address you, the player or GM. The GM controls all the other ships and nonplayer characters involved in space combat, and each other player controls either their own ship or a function of your ship. "You" can also mean the character or ship you control.