Holocron

Shield Tweaker

Starships of the Galaxy · Customization Options

Prerequisite: The Ability to Cast 1st level Tech Powers

If your ship has 1 or more shield points remaining, as a reaction to your ship taking damage, you may spend two tech points to tweak your ship's shields to capture some of the incoming energy, lessening its effect on your ship and storing it for your ship's next primary weapon attack. Your ship gains resistance to the triggering damage type until the start of your ship's next turn. Also, the first time your ship hits with a primary weapon attack on your ship's next turn, the target takes an extra 1d6 damage of the triggering type, and the power ends.