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2. Determine Ability Scores

Starships of the Galaxy · Step-By-Step Starships

Much of what your ship does in the game depends on its six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet.

The six abilities and their use in the game are described in Chapter 7: Using Ability Scores. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability. Ships size categories decrease and/or increase the base ability scores, as can tier advancements and ship modifications.

You generate your shipís six ability scores using a standard array of ability scores that you assign to each ability as you wish (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma): 15, 14, 13, 12, 10, 8. Afterward, make any changes to your ability scores as a result of your ship size.

After assigning your ability scores, determine your ability modifiers using the Ability Scores and Modifiers table. To determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.

Building The Millennium Falcon, Step 2

We will use the standard set of scores (15, 14, 13, 12, 10, 8) for the Falconís abilities. The Falcon is fast nimble, so weíll put it's highest scores, 15 and 14, in Strength and Dexterity, respectively. We then apply the 13 to Intelligence, the 12 to Constitution, the 10 to Wisdom and the 8 to Charisma. Because Medium ships have no ability score adjustments, The Falcon's Ability Scores and Modifiers look like this: Strength 15 (+2), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 13 (+1), Wisdom 10 (+0), Charisma 8 (-1).

Variant: Customizing Ability Scores

At your Game Masterís option, you can use this variant for determining your ship's ability scores. The method described here allows you to build a ship with a set of ability scores you choose individually.

You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying special increases. You canít have a score lower than 8.

This method of determining ability scores enables you to create a set of three high numbers and three low ones (15, 15, 15, 8, 8, 8), a set of numbers that are above average and nearly equal (13, 13, 13, 12, 12, 12), or any set of numbers between those extremes.

Ability Score Point Cost
Score Cost
8 0
9 1
10 2
11 3
Score Cost
12 4
13 5
14 7
15 9