Holocron

Enhanced Item Categories

Wretched Hives · Enhanced Items

Enhanced items fall into different categories depending on the type of enhanced item. Some categories, such as weapons and armor, are obvious. Others are less so.

Adventuring Gear

Items that don't fall in one of the other categories are considered adventuring gear. They might be worn items, such as boots or a jetpack, or hand-held item like a holocron. This category is a catch-all for for items that don't fit in other categories.

Armor

Unless an armor's description says otherwise, armor must be worn for its enhanced properties to function.

Some suits of enhanced armor specify the type of armor they are, such as durasteel armor or combat suit, or the category in which they fall, such as light or heavy armor. If an enhanced armor doesn't specify its armor type, you may choose the type or determine it randomly.

Consumables

Typically, consumables are single use (unless the description says otherwise). Once a consumable is used, it takes effect immediately and is rendered useless.

The value of consumables, due to their impermanent nature, is typically half that of permanent enhanced items. Consumables are sub-categorized by their type:

Adrenals. Adrenals are designed to give a short term boost to a creature, like increased speed. Adrenal effects rarely last longer than a minute.

Ammunition. Ammunition is unique sources of power or temporary enhancements for weapons.

Barriers. Barriers offer temporary protection, usually to a single damage type, and rarely last longer than a minute.

Explosives. Explosives, such as cryo grenades or thermal detonators, are designed to cause an effect in a radius that varies depending on their nature.

Medpacs. Medpacs are used to restore hit points to creatures other than droids and constructs.

Poisons. Poisons are used to incapacitate or harm beasts and humanoids.

Stimpacs. Stimpacs offer boosts to creatures, like increasing an ability score, that typically last for an hour or more.

Substances. Substances are often illicit, such as spice or death sticks, or legal and common, like beer or wine. Substances confer a benefit at risk of addiction. Substances are discussed further later in this chapter.

Technology. Technology consumables are used to enhance interactions with technology and other uses, including repairing droids and constructs.

Cybernetic Augmentations

Cybernetic augmentations are enhancements built in to biological creatures, such as beasts or humanoids. They come in the form of replacements, which replace a physical body part, or enhancements, which simply augment a creature. Cybernetic augmentations are discussed further later in this chapter.

Droid Customizations

Droid customizations are items that can enhance a droid in some way. They come in the form of parts, which replace a physical droid part, or protocols, which enhance the droid's functions in some way. Droid customizations are discussed later in this chapter.

Focuses

Focuses are sub-categorized depending on what type of casting they augment: force or tech.

Force. Force focuses are used to augment the casting of force powers. The most common type of force focuses are focus generators, which are held in the hand of the forcecaster. Force focuses are not required to cast force powers.

Tech. Tech focuses are used to augment the casting of tech powers. The most common type of tech focuses are wristpads, which are worn on the forearm of the techcaster. Unlike force focuses, tech focuses are required to cast tech powers.

A character can only benefit from one focus at a time. Once per round you can switch which focus you are benefiting from (no action required).

Modifiable Items

Some enhanced items come with vacant slots for item modifications, which improve the enhanced item in some way. Typically, though not always, enhanced items have either built in properties or vacant modification slots, but not both. Modifiable items—and their modifications—are discussed further later in this chapter.

Shields

Like armor, unless the description says otherwise, the shield must be actively wielded for its enhanced properties to function.

Some shields specify the category in which they fall, such as light shield generator or any heavy shield. If an enhanced shield doesn't specify its category, you may choose the category or determine it randomly.

Weapons

Whether crafted for a nefarious or benevolent purpose, weapons are among the most coveted of enhanced items.

Some enhanced items specify the type of weapon they are in their descriptions, such as a lightsaber or assault cannon, or the category in which they fall, such as vibroweapon or blaster. If an enhanced weapon doesn't specific its weapon type, you may choose the type or determine it randomly.