Crafting
A character who has the time, money, and necessary tools can use downtime to craft all sorts of equipment.
Resources
Unlike other downtime activities, crafting takes a varying amount of time based on the value of the item being crafted. Crafting requires the tools appropriate to the item being crafted, as shown in the Item Specific Tools table on page ---. The character also needs raw materials equal to half of the item's value. To determine how many days it takes to create an item, divide its value by 250. More experienced craftsmen can craft at a faster rate. A character can complete multiple items at a time if the items' combined value no greater than twice the craftsman's crafting rate. Items that cost more than 500 cr can be completed over longer periods of time, as long as the work in progress is stored in a safe location.
Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use your judgment when determining how many characters can collaborate on an item. A tiny item, like a hold-out, might allow only one or two workers, whereas a large, complex item, like a speeder, might allow four or more workers.
Crafting Enhanced Items
Creating an enhanced item requires more than just time, effort, and materials. It is a long-term process that involves one or more adventures to track down rare materials and the knowledge needed to create the item. To start with, a character needs a blueprint for an enhanced item in order to create it. The blueprint is like a recipe; it lists the materials needed and steps required to make an item.
An item invariably requires a rare material to complete it. This material can range from a specific resource found only in the swamps of Dagobah, or the pearl of a krayt dragon. Finding the material should take place as part of an adventure.
The Enhanced Item Ingredients table below suggests the challenge rating of a creature the character needs to face to acquire the materials for an item. Note that facing a creature does not necessarily mean that the characters must collect items from its corpse. Rather, the creature might guard a location or a resource that character needs access to.
Enhanced Item Ingredients
| Rarity | CR Range | d100 Roll Modifier |
|---|---|---|
| Standard | 1-3 | +10 |
| Premium | 4-7 | +0 |
| Prototype | 8-11 | -10 |
| Advanced | 12-14 | -20 |
| Legendary | 15-18 | -30 |
| Artifact | 19+ | -40 |
The d100 Roll Modifier is added to the percentile dice rolled for the Crafting Results table, which is discussed below.
In addition to facing a specific creature, creating an item comes with a credit cost covering other materials, tools, and so on, equal to half the item's value. If all the above requirements are met, the character can attempt to craft the object.
Consider waiving the rare ingredients for item modifications and consumables of standard and premium rarity.
Resolution
After collecting all the necessary resources and spending the requisite amount of time, a character potentially crafts the item(s). For each item being crafted, the character makes an Intelligence check with the appropriate artisan's tools, and consults the Crafting Roll Modifier table below. If multiple craftsmen worked on the item, use the ability scores and relevant proficiencies for the most skilled amongst them.
Crafting Roll Modifier
| Ability Check DC | d100 Roll Modifier |
|---|---|
| 10 | +5 |
| 15 | +10 |
| 20 | +15 |
| 25 | +20 |
| 30 | +25 |
The d100 Roll Modifier is added to the percentile dice rolled for the Crafting Results table, which is discussed below.
For each item being crafted, the player rolls percentile dice and consults the Crafting Results table below, applying a modifier based on the item's rarity, as shown in the Enhanced Item Ingredients table above.
Crafting Results
| d100 | Result |
|---|---|
| 40 or lower | You inefficiently craft the item, expending twice the requisite raw materials. |
| 41-70 | You inefficiently craft the item, expending one and a half times the requisite raw materials. |
| 71-100 | You craft the item with no significant issue. |
| 101-110 | You efficiently craft the item, using only half the requisite materials*. |
| 111 or higher | You expertly craft the item, using only one-quarter the requisite materials*. |
*If the item required a rare material, you also used a reduced amount of that material.
Crafting Complications
Most of the complications involved in creating something, especially an enhanced item, are linked to the difficulty in finding rare ingredients or components needed to complete the work. The complications a character might face as byproducts of the creation process are most interesting when the characters are working on an enhanced item. Every workweek spent crafting brings a 10 percent chance of a triggering a complication.
Crafting Complications
| d6 | Complication |
|---|---|
| 1 | Rumors swirl that what you're working on is unstable and a threat to the community. |
| 2 | Your tools are stolen, forcing you to buy new ones. |
| 3 | An affluent craftsman shows keen interest in your work and insists on observing you. |
| 4 | A powerful wealthy individual offers a heft price for your work and is not interested in hearing no for an answer. |
| 5 | A noteworthy craftsman accuses you of stealing its secret knowledge to fuel your work. |
| 6 | A competitor spreads rumors that your work is shoddy and prone to failure. |
This is another great opportunity to create a rival to the party, or involve a previous rival.
Uptime
Due to the required time involved in crafting, it is best suited to downtime. However, characters can work on items in small increments, such as during a short rest, provided they have their tools and their work readily available and unspoiled.
Experimenting
If a character has resources and wants to experiment in crafting an item, using tools with which they are proficient, they can attempt to participate in this variant of this downtime activity.
Resources
The character should first choose a rarity for which they want to experiment. If experimenting with enhanced items, they should have an appropriate rare material. The character needs raw materials equal to half the maximum value of that item's rarity, as shown in the Enhanced Item Value by Rarity table on page ---. If experimenting with artifact quality, the value should be assumed to be 1,000,000 cr. For instance, if experimenting with a premium quality item, the value should be treated as 5,000 cr.
Resolution
Once experimenting is completed, the character should make an Intelligence check with the appropriate artisan's tools with disadvantage, and consult the Crafting Roll Modifier table. If the player fails to meet a DC, no item is crafted, but all materials are expended. The player should then roll percentile dice twice, taking the lesser value, and adding the appropriate modifier
from the Enhanced Item Ingredients table, and then consult the Crafting Results table. At the end of resolution, unless the character fails to meet a DC, they learn a blueprint for an item and craft the item. The GM can choose an item, or determine it randomly.
Complications
Complications occur as normal during crafting.
Learning Blueprints
Throughout their adventures, characters might discover blueprints that teach them the recipes to make specific items. If the character has the appropriate tools, they can spend 10 minutes studying the blueprint. If they do so, they must make an Intelligence check with those tools to attempt to learn the blueprint. The DC for the check is determined by the rarity of the item the blueprint is for, as shown below in the Blueprint Learning DC by Rarity table.
Blueprint Learning DC by Rarity
| Rarity | Blueprint Learning DC |
|---|---|
| Standard | 10 |
| Premium | 14 |
| Prototype | 18 |
| Advanced | 22 |
| Legendary | 26 |
| Artifact | 30 |
On a success, the blueprint is learned. On a failure, the blueprint is not learned, and you must wait 24 hours before you can try again.
Reverse Engineering
Many tools have the option to reverse engineer a crafted item to learn how to make it themselves. Over the course of 1 hour, which can be done during a short rest, a character can carefully disassemble an enhanced item. If they do so, they must make an Intelligence check with the appropriate tools. The DC for the check is determined by the rarity of the item being reverse engineered, as shown below in the Reverse Engineering DC by Rarity table.
Reverse Engineer DC by Rarity
| Rarity | Reverse Engineer DC |
|---|---|
| Standard | 15 |
| Premium | 19 |
| Prototype | 23 |
| Advanced | 27 |
| Legendary | 31 |
| Artifact | 35 |
On a success, the item is broken down to half of its raw materials (any rare components are destroyed), and the blueprint for the item is learned. On a failure, the item is destroyed with no recoverable components, and the blueprint is not learned.