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Pit Fighting

Wretched Hives · Entertainment and Downtime

Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply, rather than downtime.

Resources

Engaging in this activity requires one workweek of effort from a character.

Resolution

The character must make at least one, but up to three checks, and then consult the Pit Fighting Roll Modifier table below. If the character makes more than one check, they can choose the highest value amongst all checks made. However, for each check made beyond the first, the DC for each tier increases by 5. The player can choose to make a Dexterity (Acrobatics) or Strength (Athletics) check. Alternatively, the character can instead make an attack roll using one of the character's weapons. Each check can only be made once.

Pit Fighting Roll Modifier
Ability Check DC d100 Roll Modifier
10 +5
15 +10
20 +15
25 +20
30 +25

The d100 Roll Modifier is added to the percentile dice rolled for the Pit Fighting Results table, which is discussed below.

For instance, if the character makes a Dexterity (Acrobatics) check, and the result is an 27, they can elect to keep that check, resulting in a +20 pit fighting roll modifier. If the result of the check was only 9, however, they can choose to then make an attack roll with one of their weapons. If the result of that attack roll is a 24, and the character elects to keep it, they receive a +10 pit fighting roll modifier, since the DC for each tier increased by 5 after the first check. If the character makes an Strength (Athletics) check with a result of 11, a Dexterity (Acrobatics) check with a result of 14, and finally an attack roll with one of their weapons, with a result of 18, they fail to meet a DC, since the DC for each tier increased by 5 for each subsequent check. In this instance, they lose all of their bouts, and suffer one level of exhaustion.

Once the player has determined their pit fighting roll modifier, they then roll percentile dice and consult the Pit Fighting Results table below.

Pit Fighting Results
d100 You Find...
40 or lower You lose all of your bouts.
41-70 You win some of your bouts, earning 250 cr.
71-100 You win half of your bouts, earning 500 cr.
101-110 You win most of your bouts, earning 1,500 cr.
111 or higher You go undefeated, earning 5,000 cr and a title recognized by the people of this town.

Complications

Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches' promoters. Every workweek spent pit fighting brings a 10 percent chance per success of triggering a complication. They have an additional 10 percent chance of triggering a complication for each check made during Resolution beyond the first.

This is a great opportunity to create a rival to the party, or involve a previous rival.

Pit Fighting Complications
d6 Complication
1 An opponent swears to take revenge on you.
2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.
3 You defeat a popular local champion, drawing the crowd's ire.
4 You defeat a noble's servant, drawing the wrath of the noble's house.
5 You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.
6 You accidentally deliver a near fatal wound to an opponent.

Uptime

While pit fighting is a very fun and engaging activity for a character to participate in, it should be executed using the normal rules of combat. For each round victory, a character should receive winning determined by the GM. The GM can also determine that complications arise, as appropriate.