Holocron

Selling Enhanced Items

Wretched Hives · Entertainment and Downtime

Few people can afford to buy an enhanced item, and fewer still know how to find one. Adventurers are exceptional in this regard due to the nature of their profession.

A character who comes into possession of a standard, premium, prototype, advanced, or possibly legendary enhanced item that he or she wants to sell can spend downtime searching for a buyer. The downtime activity can be performed only in a city or another location where one can find wealthy individuals interested in acquiring enhanced items. Artifact enhanced items can't be sold during downtime. Finding someone to buy such an item can be the substance of an adventure in and of itself.

Resources

Finding a buyer for a standard, premium, prototype, advanced, or legendary enhanced item takes up to twenty days of effort, depending on the rarity of the enhanced item for sale, and costs 100 cr per day.

Resolution

For each salable item, the character must make a DC 20 Intelligence (Investigation) check to find buyers. Another character can use his or her downtime to assist with the search, granting advantage on the check.

On a failure, no buyer for the item is found after a search that lasts a number of days equal to the maximum for that item's rarity, as shown below in the Days to Find Buyer column of the Salable Enhanced Items table below. On a success, a buyer for the item is found after a number of days based on the item's rarity, as shown below in the Salable Enhanced Item table.

Salable Enhanced Items
Rarity Days to Find Buyer d100 Roll Modifier
Standard 1d4 +10
Premium 1d6 +0
Prototype 1d8 -10
Advanced 1d10 -20
Legendary 1d20 -30

The d100 Roll Modifier is added to the percentile dice rolled for the Selling an Enhanced Item table, which is discussed below.

A character can attempt to find buyers for multiple enhanced items at once. Although this requires multiple Intelligence (Investigation) checks, the searches are occurring simultaneously, and the results of multiple failures or successes aren't added together. For example, if the character finds a buyer for a standard enhanced item in 2 days and a buyer for a premium enhanced item in 5 days, but fails to find a buyer for a prototype enhanced item, the entire search takes 8 days.

For each item a character wishes to sell, the player rolls percentile dice and consults the Selling an Enhanced Item table below, applying a modifier based on the item's rarity, as shown in the Salable Enhanced Items table. The subsequent total determines what a buyer offers to pay for the item.

You determine a buyer's identity. Buyers sometimes procure prototype, advanced, and legendary items through proxies to ensure that their identities remain unknown.

As a further option to reflect the availability of enhanced items in your campaign, you can apply up to a -10 penalty for a scarce setting, or up to a +10 bonus for a setting where enhanced items are more common, when resolving the d100 roll for selling enhanced items, as appropriate.

Selling an Enhanced Item
d100 Result
40 or lower A buyer offering one-quarter of the item's value, or a shady buyer offering half the item's value.
41-70 A buyer offering half the item's value, or a shady buyer offering the full item's value.
71-100 A buyer offering the full item's value.
101-110 A shady buyer offering one and a half times the item's value, no questions asked.
111 or higher A buyer offering one and a half times the item's value, but they also want a favor.

Complications

The buying and selling of enhanced items is fraught with peril. The large sums of money involved and the power offered by enhanced items attract thieves, con artists, and other villains. If the characters encounter a shady buyer, they have a 50 percent chance of triggering a complication. Otherwise, they have a 10 percent chance of triggering a complication.

This is a great opportunity to create a rival to the party, or involve a previous rival.

Selling Complications
d6 Complication
1 The item is perceived as a fake.
2 The item is stolen before the sale.
3 The item is a relic cursed by a dark entity.
4 The item's original owner will kill to reclaim it; the party's enemies spread news of the transaction.
5 The other party is murdered before the transaction is completed.
6 A third party enters the transaction, offering an alternative item.

Uptime

The GM can determine whether or not selling enhanced items can be performed during uptime.