Holocron

Work

Wretched Hives · Entertainment and Downtime

When all else fails, an adventurer can turn to an honest trade to earn a living.

Resources

Taking on a job requires one workweek of work.

Resolution

The character must make an ability check as appropriate to the job they are trying to perform. The GM might call for a Strength (Athletics) check if the character is working with their hands, an Intelligence check with a set of tools if the character is working as a tradesman, a Charisma (Performance) check if the character is working in a speaking capacity, a Charisma check with a musical instrument if the character is performing in a venue, or any other check the GM deems appropriate. Once the character has made their chosen check, they should consult the Work Roll Modifier table below.

Work Roll Modifier
Ability Check DC d100 Roll Modifier
10 +5
15 +10
20 +15
25 +20
30 +25

The d100 Roll Modifier is added to the percentile dice rolled for the Work Results table, which is discussed below.

Work Results
d100 Result
40 or lower You earn enough to support a poor lifestyle for the week, with 10 cr left over.
41-70 You earn enough to support a modest lifestyle for the week, with 50 cr left over.
71-100 You earn enough to support a comfortable lifestyle for the week, with 100 cr left over.
101-110 You earn enough to support a wealthy lifestyle for the week, with 200 cr left over.
111 or higher You somehow earn enough to support an aristocratic lifestyle for the week, with 500 cr left over.

Complications

Despite what should be an uneventful, satisfying week of simple work, complications can arise from this activity. A character spending a week working has a 10 percent chance of triggering a complication.

This is a great opportunity to create a rival to the party, or involve a previous rival.

Work Complications
d8 Complication
1 You manage to outperform someone who has been working longer than you, and they're not impressed.
2 You bump a coworker in a clearly accidental fashion, but they blow it out of proportion, causing everyone to dislike you.
3 A patron asks for a service not provided by your workplace, and asks for the manager when you try to explain this.
4 Your manager takes credit for the work you are doing, asserting it is their own.
5 One of your coworkers slows down their workload so you have to pick up their slack.
6 You sustain a small injury, resulting in a scar.
7 Your coworkers, as a group, tell your boss a series of baseless lies. Your boss believes them over you.
8 Your coworkers bestow a nickname on you based on an obscure, mundane thing you did or said. They no longer call you by your name.

Uptime

If you are the type who prefers to hoard their wealth and work for their dinner, you can engage in work during uptime.

Resources

Taking on a job requires at least one hour of work.

Resolution

Make an ability check appropriate to the work you are doing and consult the Work Results (Uptime) table below.

Work Results (Uptime)
AbilityCheck DC Result
10 You earn enough to support a poor lifestyle for night, with 2 cr left over.
15 You earn enough to support a modest lifestyle for night, with 10 cr left over.
20 You earn enough to support a comfortable lifestyle for night, with 20 cr left over.
25 You earn enough to support a wealthy lifestyle for night, with 40 cr left over.
30 You earn enough to support a aristocratic lifestyle for night, with 100 cr left over.

Complications

You have a 10 percent chance of triggering a complication. If you fail to meet an ability check DC, you instead have a one-hundred percent chance of triggering a complication.