Joining a Faction
A character can join a faction at any time, provided they can find a faction member capable of recruiting and they are not in bad standing with the faction. If a character is in bad standing with a faction that they wish to join, and they can find a nonhostile representative of that faction, they may be able to complete a task to return to the faction's favor, as determined by the GM.
The requirements for joining a faction vary based on the the faction you are trying to join. The Jedi Order, for instance, might require you to be a certain age and Force-sensitive. The Bounty Broker's Association, however, simply require monthly dues.
Factions and Backgrounds
If a character is of an appropriate background, such as Jedi or Guild Merchant, can start at at least 1st rank in their faction, as determined by the GM.
Membership Benefits
As an established and respected member of a faction, you can rely on certain benefits that membership provides. Your fellow faction members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a headquarters offers a central place to meet other members of your faction, which can be a good place to meet potential patrons, allies, or hirelings.
Factions often wield tremendous political power. If you are accused of a crime, your faction will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the faction, if you are a member in good standing. Your dues must be current to remain in the faction's good graces.
Membership Dues
After joining a faction, characters have certain requirements they must meet in order to retain in their faction's good standing. For some factions, it might simply be credit dues paid at the beginning of the month. For other factions, they might require you spend one workweek a month furthering their interests.
Overdue
If at the end of a month you are not current in your dues, you must become current again before you can gain any benefits from your faction. For every month you are not current in your dues, you must account for the missed dues for each month before you can become current again.
For instance, if your faction requires a credit tithe, you must meet the missed tithe for each month before you become current again. If your faction requires a workweek of downtime, however, you must complete a workweek for each month you are behind.
If you ever become overdue by a year or more, you lose your membership in that faction entirely unless you can justify that the absence was beyond your control. If you can not justify your absence and you choose to rejoin your faction, you start over at 1st rank.
Membership in Multiple Factions
You can have ranks in multiple factions as long as those factions are not in direct conflict, but your total combined ranks across all your factions can not exceed half your character level (rounded up). If you complete a task that aligns with the goals of one of your factions, but is in direct conflict with another faction, you risk lowing renown with the other faction, or potentially being disavowed entirely.
Faction Ranks
Factions can have a maximum of five ranks. While the names and responsibilities of each rank vary by faction, their general structure tends to be the same.
Rank 1: Initiate
This is the rank a character receives when first joining a faction.
Rank 2: Member
Rank 2 characters have shown they're aligned with the faction's goals, allowing greater responsibility.
Rank 3: Veteran
Rank 3 characters are reliable faction members, entrusted with many secrets and deserving of additional support.
Rank 4: Officer
Rank 4 characters are trusted within the faction's leadership. They are looked up as champions of a faction's endeavors, and are the leaders of individual faction locations.
Rank 5: Leader
Rank 5 characters are the leaders of their respective factions. Typically, a faction has one singular leader per headquarters, who delegates responsibilities to the faction's rank 4 and lower characters.
A faction can not have more rank 5 characters than its tier. If a faction has more than one rank 5 character, typically one stands above the rest.
Rising through the Ranks
When a character completes an endeavor, such as a downtime activity or mission, that aligns with the goals of their faction, they gain renown. As a character reaches certain thresholds of renown, they earn the opportunity to rise through the ranks of their faction, provided they meet any other requirements, as shown in the Membership Ranks table on page ---.