Mentor
At 3rd rank, you gain the ability to take a 1st or 2nd rank member of your faction as an apprentice. Bonding with an apprentice takes one workweek of downtime spent together furthering your faction's interests. At the end of the workweek, you and your apprentice are bonded. You can only have one apprentice at a time. You can break your bond with your current apprentice at any time, no action required.
And 4th rank, you can have a 2nd or 3rd rank member of your faction as an apprentice, and at 5th rank, you can have a 2nd, 3rd, or 4th rank member of your faction as an apprentice. Additionally, at 5th rank, you can maintain three apprentices at a time, instead of one.
While traveling with or otherwise working with your apprentice, you gain the following benefits.
Downtime
When you engage in a downtime activity with your apprentice and make your percentile dice check, you can roll the dice twice and use either total.
Inspiring Presence
While your apprentice can see and hear you, you can gain advantage on one ability check, attack roll, or saving throw (no action required). You can wait until after you roll the d20 to use this feature, but you must decide before the GM says whether the roll succeeds or fails.
Once you've used this feature, you must complete a short or long rest before you can use it again.