Poisoner's Kit
A poisoner's kit includes all of the necessary components to craft and store poisons.
Investigation
Your knowledge of poisons has taught you to handle those substances carefully, giving you an edge when you inspect poisoned objects or try to extract clues from events that involve poison.
Medicine
When you treat the victim of a poison, your knowledge grants you added insight into how to provide the best care to your patient.
Nature
Working with poisons enables you to acquire lore about which plants and animals are poisonous.
Feature
Feature that utilizes the tool in some capacity.
Over the course of a short or long rest, you can make a DC 15 poisoner's kit check to temporarily improve the potency of one dose of poison. To use this benefit, you must have a poisoner's kit, and the poison must be within reach. If the poison is applied before the end of your next short or long rest, its DC becomes 8 + your proficiency bonus + your Intelligence modifier, and it deals extra poison damage equal to your Intelligence modifier. Additionally, you can improve the capability of one dose of poison. To use this benefit, you must have a poisoner’s kit, and the poison must be within reach. If the poison is applied before the end of your next short or long rest, the target has disadvantage on the saving throw made to resist your poison. Once you've used this feature, you must complete a long rest before you can use it again.
Sample Activities
| Activity | DC |
|---|---|
| Spot a poisoned object | 10 |
| Determine the effects of poison | 20 |