Holocron

Tool Descriptions

Wretched Hives · Tool Proficiencies

The following sections go into detail about the tools presented in Chapter 5, as well as those present in the Player's Handbook, offering advice on how to use them in a campaign.

The first paragraph in each description gives details on what a set of tools is made up of. A character who is proficient with a tool knows how to use all of its component parts.

Skills

Every tool potentially provides bonuses on a check when used in conjunction with certain skills, provided a character is proficient with both the tool and the skill. Each tool grants bonuses to three skills.

With respect to skills, the system is mildly abstract in terms of what a tool proficiency represents; essentially, it assumes that a character who has proficiency with a tool also has learned about facets of the trade or profession that are not necessarily associated with the use of the tool.

Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.

Added Benefit. Additionally, consider giving characters who have both a relevant skill and a relevant tool proficiency an added benefit on a successful check. This benefit might be in the form of more detailed information or could simulate the effect of a different sort of successful check. For instance, a character proficient with constructor's implements makes a successful Wisdom (Perception) check to find a secret door in a wall. Not only does the character notice the door's presence, but you decide that the tool proficiency entitles the character to an automatic success on an Intelligence (Investigation) check to determine how to open the door.

Other Tools

Additionally, at the GM's discretion, certain tools might grant bonuses when used in conjunction with another tool, provided a character is proficient with both. For instance, if a character is proficient with both munitions kits and armstech's implements, you might grant them advantage on checks they make with either tool.

Special Use

Proficiency with a tool usually brings with it a particular benefit in the form of a special use, as described in this paragraph. During a short or long rest, you can only activate the special use of one of your tools.

Sample DCs

A table at the end of each section lists activities that a tool can be used to perform, and suggested DCs for the necessary ability checks.

Item Specific Tools
Tool Uses
Archaeologist kit
Armormech's implements Armor, shields
Armstech's implements Blasters, vibroweapons
Artificer's implements Focus generators, holocrons, lightweapons
Artillerist's kit Turrets
Artist's implements Artwork, sculptures
Astrotech's implements Droid customizations, droids
Audiotech's implements
Bioanalysis kit Antitoxins
Biochemist's kit Adrenals, medpacs, stimpacs
Biotech's implements Cybernetic augmentations
Brewer's kit Alcohol
Chef's kit Food
Constructor's implements Buildings and structures
Cybertech's implements Datacrons, wristpads
Demolitions kit Explosives
Disguise kit Disguises
Forgery kit Falsified documents
Gadgeteer's implements Barriers, gadgets, jetpacks
Gaming set
Geneticist's implements Genetic mutations
Jeweler's implements Jewelry
Mechanic's kit Starships, vehicles
Munitions kit Ammunition
Musical instrument
Poisoner's kit Poisons
Scavenging kit
Security kit Containers, locks
Slicer's kit Computers, software
Spicer's kit Substances
Surveyor's implements Maps
Synthweaver's implements Clothing, footwear
Tinker's implements Augments, trinkets
Tools by Item
Item Tool
Adrenals Biochemist's kit
Ammunition Munitions kit
Armor Armormech's tools
Artisan's implements Tinker's implements
Augments Tinker's implements
Barding Armormech's kit
Barriers Gadgeteer's implements
Belts Gadgeteer's implements Synthweaver's implements
Blasters Armstech's implements
Blueprints Determined by the tool that creates the result of the blueprint
Boots Armormech's implements
Buildings Constructor's kit
Capes Synthweaver's implements
Catalyzers Cybertech's implements
Circlets Jeweler's implements
Cloaks Synthweaver's implements
Clothes Synthweaver's implements
Computer spikes Slicer's kit
Cowls Synthweaver's implements
Cybernetic augmentations Biotech's implements
Datacrons Cybertech's implements
Droid customizations Astrotech's implements
Droids Astrotech's implements
Explosives Demolitions kit
Focus generators Artificer's implements
Footwear Synthweaver's implements
Gaming sets Tinker's implements
Gauntlets Armormech's tools
Goggles Gadgeteer's implements
Helmets Armormech's implements
Item Tool
Holocrons Artificer's implements
Jetpack Gadgeteer's implements
Lightweapons Artificer's implements
Mantles Synthweaver's implements
Medpacs Biochemist's kit
Modifications Determined by the chassis's governing tool
Musical instruments Audiotech's implements
Necklaces Jeweler's implements
Pants Synthweaver's implements
Pauldrons Armormech's implements
Poisons Poisoner's kit
Repair kit Astrotech's implements
Rings Jeweler's implements
Robes Synthweaver's implements
Rocket boots Gadgeteer's implements
Rocketpack Gadgeteer's implements
Security spike Security kit
Shields Armormech's implements
Specialist kits Tinker's implements
Starships Mechanic's kit
Stimpacs Biochemist's kit
Substances Brewer's kit Spicer's kit
Teleporters Tinker's implements
Tunics Synthweaver's implements
Turrets Artillerist's kit
Vambraces Armormech's implements
Vehicles Mechanic's kit
Vibroweapons Armstech's implements
Wristpads Cybertech's implements