Holocron
Feature

Upper Hand

Archetype feature · Scrapper Practice · level 3
source-kindArchetypesource-nameScrapper Practicelevel3

Scrapper Practice: 3rd level You learn to use underhanded tactics to gain the upper hand. When you deal Sneak Attack damage to a creature, you may choose to forgo two of your Sneak Attack Dice in order to perform an upper hand technique. Some of your upper hand techniques require your target to make a saving throw to resist the technique's effects. The saving throw DC is calculated as follows:


Upper Hand save DC = 8 + your proficiency bonus + your Charisma modifier


Brutal Hit

You attempt to knock the target prone while within 15 feet of it. The target must make a Strength saving throw or be knocked prone.

Low Blow

You attempt to stun the target while within 15 feet of it. The target must make a Constitution saving throw or be stunned until the start of its next turn.

Shank Shot

You attempt to hamper the target while within 15 feet of it. The target must make a Dexterity saving throw. If it fails, it gains 1 slowed level and makes Dexterity saving throws with disadvantage until the end of its next turn.