Holocron

Umbaran

Medium species · Umbara
sourceECsizeMedium
Tweaked from 5eYou already know this as 5e Human (likely) — Think of Umbarans as a near-human species like the basic Human, but with darkvision (extending into ultraviolet) and a sensitivity to bright light bolted on.
Umbaran
120-ft superior darkvision, hide in dim light, and a scaling tech power suite — all offset by Sunlight Sensitivity in direct light.
The 'Shadow People' of the lightless Ghost Nebula — political schemers and ruthless caste-climbers whose mastery of ultraviolet sight and influence makes them feared negotiators.
tech-casterscout
●●weight · 120ft darkvision, Tech Dabbler
Ability focusIntelligence-first with Wisdom or Charisma secondary — a sharp analytical or social mind.
Standout traits
  • Superior Darkvision — see in dim light as bright and darkness as dim light out to 120 feet
  • Shadow People — hide while only lightly obscured by dim light
  • Tech Dabbler — ward at will; analyze once/day at level 3; infiltrate once/day at level 5 (Int-based, no wristpad needed)
!Sunlight Sensitivity imposes disadvantage on attack rolls and sight-based Perception checks whenever you, your target, or what you perceive is in direct sunlight — a serious liability outdoors.
darkvisionstealthytech-friendlyknowledge
Pairs withan Intelligence-based tech-casting or skill class · indoor or underground campaigns · infiltration and stealth builds

Biology and Appearance

Umbarans, called the "Shadow People" by some, are a near-human species characterized by their pale, bluish skin and colorless, sunken eyes. Their homeworld, Umbara, is situated deep within the Ghost Nebula, and receives almost no direct light from the planet's primary star. As a result, Umbaran eyes are well-adjusted to seeing in low light, and can see into the ultraviolet spectrum, but can be disoriented by bright light.

Society and Culture

Umbaran society is strictly divided into a leveled caste system, with most Umbarans constantly scheming to improve their social rank, using tactics such as blackmail, subterfuege, and even assassination if necessary. Only those within the ten highest caste tiers were given opportunities to leave their homeworld. Because of the cutthroat machinations required to get there, Umbarans in the wider galaxy are known as skilled, ruthless politicians. This reputation is enhanced by the Umbarans' talents for reading and influencing the emotions of others.

Umbara developed its own technological advances separate from galactic society, and possessed technology that was in many fields far more advanced than the galactic standard.

Names

Umbaran names are typically no more than one or two syllables. Surnames are familial.

Male Names. Mee, Pir, Nyss, Moshenu

Female Names. Sly, Syll, Myn, Sata

Surnames. Deechi, Moore, Phobi, Nenn

Distinctions. Blue tinted skin and sunken, colorless eyes

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma or Wisdom score increases by 1.

Age. Umbarans reach adulthood in their late teens and live less than a century.

Alignment. Umbarans' desire to improve their social standing at all costs causes them to tend towards chaos, though there are exceptions

Size. Umbarans typically stand 5 to 6 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Superior Darkvision. You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Umbaran Specilization. You have proficiency in one of the following skills: Insight, Technology, Deception, or Perception.

Tech Dabbler. You know the ward at-will tech power. When you reach 3rd level, you learn and can cast the analyze tech power once per day. When you reach 5th level, you can also cast the infiltrate tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

Shadow People. You can attempt to hide even when you are only lightly obscured by dim light.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages. You can speak, read, and write Galactic Basic and Umbaran. Umbaran is characterized by its blending of technical jargon with informal language. It is rarely spoken off Umbara.