Holocron

Infiltrate

Tech power · Level 2
power-typeTechlevel2concentrationtrue
Same as 5eYou already know this as 5e Invisibility — This is your Invisibility, reskinned as tech — same 2nd-level touch, same break-on-attack/cast, same per-slot extra targets.
Turn a touched creature (and everything it carries) invisible for up to 1 hour; ends if it attacks, casts a power, or acts hostilely.
UtilityDefense
●●breadth · strong for infiltration
TargetingSingle
Use whensneaking an ally past guards or through a secure area
ScalingTarget one additional creature per slot level above 2nd.
!Requires concentration up to 1 hour; invisibility ends immediately if the target takes any hostile action.
stealthillusion
Pairs withan Operative or Scout · social infiltration missions · a non-combat approach
PlaystyleScout

A creature you touch becomes invisible. Anything the target is carrying is invisible as long as it is on the target. The power ends if the target attacks, casts a power, or otherwise take a hostile action.

Overcharge Tech. You can target one additional creature for each slot level above 2nd.

Codex
Casting Period
1 action
Range
Touch
Duration
up to 1 hour
Concentration
Yes