Holocron

Target Lock

Tech power · Level 1
power-typeTechlevel1concentrationtrue
Tweaked from 5eYou already know this as 5e Hunter's Mark — This is Hunter's Mark — mark a quarry for an extra 1d6 on weapon hits with the same slot-scaling — except instead of advantage to track it, the target loses cover against you and you can see it while invisible.
Mark a target within 90 feet: add +1d6 to every weapon hit against it, see it while invisible, and strip its partial cover benefit.
BuffDebuff
●●●breadth · any combat, any level
TargetingSingle
Use whenyou or an ally is the party's primary damage dealer and needs to focus a priority target
ScalingDuration extends to 8 hours at 3rd–4th slot level, 24 hours at 5th+ — damage die stays 1d6.
!Requires concentration — losing concentration removes the bonus damage and cover-ignoring until you recast.
divinationkinetic
Pairs witha weapon-attack-focused class · Hunter or Operative archetype · high-priority single-target bosses
PlaystyleStrikerController

You choose a creature you can see within range and mark it as your quarry. Until the power ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, the target gains no benefit from one-quarter, half, and three-quarters cover against you, and if the target is invisible, you can see it as if it were visible. If the target drops to 0 hit points before this power ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Overcharge Tech. When you cast this power using a tech slot of 3rd or 4th level, you can maintain your concentration on the power for up to 8 hours. When you use a tech slot of 5th level or higher, you can maintain your concentration on the power for up to 24 hours.

Codex
Casting Period
1 bonus action
Range
90 feet
Duration
up to 1 hour
Concentration
Yes