Holocron

BB Series Astromech Droid

Small droid · CR 1/8
sizeSmallcr1/8
BB Series Astromech Droid
A rolling spherical astromech and 3rd-level techcaster — no fighter, but a toolbox of utility powers and a weak shockprod.
Controller
How to run itKeep it back casting support powers like target lock, repair droid, and expeditious retreat; only jab with the shockprod when cornered.

The BB series astromech droid was a model of astromech droid manufactured by Industrial Automaton and active during the era of the cold war, featuring a spherical body that allowed the droid to roll in any direction, with a head usually atop the body but not meant to be permanently physically attached to it (which would inhibit the droid's ability to roll around). Like earlier astromechs, the BB unit could fit into the droid socket of a starfighter.

Armor Class 13 · Hit Points 14 (4d6) · Speed 25 ft.

STR DEX CON INT WIS CHA
5 14 11 17 12 9

Circuitry (Trait). The droid has disadvantage on saving throws against effects that deal ion or lightning damage.

Keen Hearing and Sight (Trait). Tech Casting. The astromech is a 3rd level tech caster (tech save DC 13, +5 to hit with power attacks, 15 tech points). The astromech knows the following powers. At Will: jet of flame, mending, minor hologram, on/off 1st Level: decryption program, expeditious retreat, hologram, repair droid, target lock 2nd Level: translocate, motivator boost The astromech droid has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Shockprod (Action). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) lightning damage.