Holocron

DUM-Series PIT Droid

Small droid · CR 0
sizeSmallcr0
DUM-Series PIT Droid
A spindly labor droid of immense strength but no fight — a flimsy kicker that folds up to survive a killing blow.
Minion
How to run itKeep it out of combat repairing droid allies; if cornered it lands a token kick, then Turtles to one HP and plays dead until unfolded.

A DUM-series pit droid, manufactured by Serv-O-Droid, Inc., are used for labor, repair and light construction. In the center of their head is a large, round photoreceptor equipped with multi-spectrum scanners capable of detecting microscopic damage. Pit droids stand 1.19 meters tall but can compress themselves into a compact, box-shaped package. A tap on their photorecepter signals them to return to their upright position, and vice-versa. Their most remarkable feature is their immense strength, able to carry objects many times their own size or weight.

Armor Class 11 · Hit Points 3 (1d6) · Speed 25 ft.

STR DEX CON INT WIS CHA
9 10 10 12 12 11

Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Crafter Protocol (Trait). The droid comes with proficiency in three tools, chosen when it is crafted.

Interfaced Crafting Protocol (Trait). While you are interfaced with this droid via the tracker droid interface tech power, whenever you make an ability check using tools with which the droid is also proficient, you have advantage on the check. If you already have advantage, you can instead reroll one of the dice once.

Powerful Build (Trait). The droid counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift.

Turtle (Trait). The first time the droid would drop to zero hit points, the droid can instead remain at one hit point and temporarily deactivate and fold up into a tougher, immobile form. While turtled, the droid has an AC of 14, and is considered paralyzed. The creature interfaced with this droid can use a bonus action to restore this droid to it's unturtled condition.

Kick (Action). Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 kinetic damage.

Repair (Action). As an action, the droid can expend one use of a repair kit to restore 2d4+2 hit points to a droid or construct within 5 feet.