Jet of Flame
Tech power · At-will
power-typeTechlevel0concentration
Tweaked from 5eYou already know this as 5e Produce Flame — It's Produce Flame reskinned as a tech power — same hand-flame light source and 30-ft 1d8 fire throw, just now an at-will ranged tech attack that also ignites flammable objects. ✨
Hold a flame that lights the area; hurl it as a ranged attack for 1d8 fire damage, ending the power on hit.
DamageUtility
●●○breadth · dual-use light and offense
TargetingSingle
Use whenyou want persistent light plus an on-demand ranged fire attack
ScalingDamage increases by 1d8 at 5th, 11th, and 17th level (max 4d8).
!Throwing the flame ends the power immediately — you lose the light source when you deal damage.
fireenergy
Pairs withranged Tech caster · dark or low-visibility encounters · Engineer or Scout
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The power ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the power. When you cast this power, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged tech attack. On a hit, the target takes 1d8 fire damage. The fire ignites any flammable objects in the area that aren't being worn or carried.
This power's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- Casting Period
- 1 action
- Range
- Self (30-foot sphere)
- Duration
- 10 minutes
- Concentration
- No