Holocron

Close Quarters Caster

Feat
sourceEC
New in SW5eNew SW5e feat: in melee you can fire ranged force or tech powers without disadvantage, and attacks ignore half-cover and three-quarters cover out to 30 feet. You gain one at-will attack-roll power, using Wis/Cha for force or Int for tech.
Cast ranged force/tech powers at melee range without disadvantage, ignore most cover within 30 ft, and learn one at-will attack power.
CasterCombat
○○value · only fires in melee range
Best fora caster who fights in close quarters or wants to mix melee and ranged force/tech attacks
Skip ifyou always cast from long range and never get into melee
!Requires 4th level and casting ability; the free at-will is useful but the core payoff fires only when enemies close in.
force-castertech-caster
force-castingtech-castingranged
Pairs witha melee-range caster build · Warcaster-style combatants · a short-range force or tech striker
PlaystyleStriker

Prerequisite: 4th level, the ability to cast force or tech powers

You've practiced utilizing powers in close quarters, learning techniques that grant you the following benefits:

  • When making a ranged force or tech attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.
  • Your ranged force and tech attacks ignore half cover and three-quarters cover against targets within 30 feet of you.
  • You learn one at-will power that requires an attack roll. Your casting ability for this at-will power depends on the power list you chose from: Wisdom or Charisma (depending on power alignment) for force powers or Intelligence for tech powers.