Holocron

Telekinetic Shield

Force power · Level 3 · Universal
power-typeForcelevel3alignmentUniversalconcentrationtrue

⟜ Requires Animate Weapon

New in SW5eNovel: A brand-new SW5e trick - telekinetically conjured debris forms a shield, granting 3/4, 1/2, or 1/4 cover as piles stay. You can direct up to two of them to strike foes with kinetic and force damage; higher levels add more piles.
Orbit three debris piles as three-quarters cover; fling each as a ranged attack for 2d6 kinetic + 1d10 force, spending one pile per throw.
DefenseDamage
●●breadth · cover and offense together
TargetingSelf
Use whenyou need sustained cover while also threatening nearby enemies
ScalingOne additional debris pile per slot above 3rd.
!Concentration up to 1 minute; attacking spends piles, reducing your cover; requires Animate Weapon.
telekinesiskineticwarding
Pairs withAnimate Weapon prerequisite · a mid-range Force caster who needs survivability · open battlefields with loose debris
PlaystyleDefenderBlaster

You lift three piles of debris or small objects from the ground and interpose them between you and your opponents for the duration.

While at least three piles remain, you have three-quarters cover. While two piles remain, you have half cover. While only one pile remains, you have one-quarter cover. The piles don't hinder your attacks. When you cast the power, or as an action on a subsequent turn, you can direct up to two piles to attack up to two creatures you can see within 30 feet. Make a ranged force attack roll for each pile. On a hit, a creature takes 2d6 kinetic plus 1d10 force damage. The pile is destroyed whether it hits or misses.

Force Potency. If you cast this power with a force slot of 4th level or higher, the power creates one additional pile for each level above 3rd.

Codex
Casting Period
1 action
Range
Self
Duration
up to 1 minute
Concentration
Yes