Force Repulse
Force power · Level 3 · Universal
power-typeForcelevel3alignmentUniversalconcentration
Tweaked from 5eYou already know this as 5e Thunderwave — It's your Thunderwave — a burst centered on you that damages everything nearby and shoves it (plus loose objects) away — just bigger and omnidirectional: a 20-ft sphere instead of a 15-ft cube, a Dex save instead of Con, and 8d6 force at 3rd level. ✨
Release an omnidirectional burst dealing 8d6 force damage to all creatures within 20 feet, pushing failures back 5 feet.
DamageControl
●●○breadth · requires being surrounded
TargetingArea
Use whenyou are surrounded and need to damage and scatter enemies at once
ScalingDamage increases by 1d6 per slot above 3rd.
!The push is only 5 feet and does not prevent enemies from closing again immediately.
telekinesiskineticarea-denial
Pairs witha melee Force caster · hazardous terrain near enemies · powers that follow up on pushed positioning
You release an omnidirectional telekinetic burst. Each creature within 20 feet must make a Dexterity saving throw. On a failed save, a creature takes 8d6 force damage and is pushed back 5 feet. On a successful save, a creature takes half damage and isn't pushed.
All small objects that are not worn or carried are also pushed 5 feet back.
Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
- Casting Period
- 1 action
- Range
- Self (20-foot radius)
- Duration
- Instantaneous
- Concentration
- No