Holocron

Improved Saber Throw

Force power · Level 2 · Universal
power-typeForcelevel2alignmentUniversalconcentration

⟜ Requires Saber Throw

New in SW5eNovel SW5e trick: throw a weapon as a returning ranged attack that deals damage on hit. If the target fails its save, it’s slowed and your next hit on it deals extra damage; if it saves, the extra damage is halved and no slow.
Ranged force attack for 2d8; on a hit, Con save or 1 slowed level, and the next hit before end of its turn adds 1d10 force damage.
DamageControl
●●breadth · needs ally follow-up
TargetingSingle
Use whensoften a target and prime it for an ally's follow-up hit
ScalingForce damage on follow-up hit increases by 1d10 per slot level above 2nd.
!Requires prerequisite Saber Throw and a lightweapon or vibroweapon in hand.
kineticcontrol-conditiontelekinesis
Pairs withSaber Throw · martial Force casters · ally with a reliable attack
PlaystyleStrikerController

As a part of the action used to cast this power, you must make a ranged force attack with a lightweapon or vibroweapon against one target within the power's range, otherwise the power fails. On a hit, the target takes 2d8 damage of the same type as the weapon's damage and must make a Constitution saving throw. On a failed save, the target gains 1 slowed level until the end of its next turn and the weapon then immediately returns to your hand. The next attack made against the target that hits it before the end of the target's next turn deals an additional 1d10 force damage. On a successful save, the target takes half as much additional force damage on the next attack that hits it, and suffers no additional effect. The weapon then immediately returns to your hand.

Force Potency. When you cast this power using a force slot of 3rd level or higher, the force damage increases by 1d10 for each slot level above 2nd.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No