Holocron

Saber Slash

Force power · Level 3 · Universal
power-typeForcelevel3alignmentUniversalconcentration

⟜ Requires Saber Strike

≈ 5e Steel Wind StrikeEssentially Steel Wind Strike — a dash-and-strike that closes the gap to a foe and delivers a melee weapon attack as part of the same action.
Dash in a straight line up to 30 feet and deliver a melee blow for 3× weapon dice + 4d4 force on a Dex save, half on success.
DamageMovement
●●breadth · requires melee weapon, straight line
TargetingSingle
Use whenyou need to close distance and land a massive opening hit
ScalingForce damage increases by 1d4 per slot above 3rd.
!Requires a proficient melee weapon — power fails without one; opportunity attacks during the dash have disadvantage but still happen; requires Saber Strike.
kineticmobilitytelekinesis
Pairs withSaber Strike prerequisite · a lightsaber-wielding Force caster · high forcecasting save DC
PlaystyleStrikerSkirmisher

You move in a burst of speed to deliver a deadly blow. When you cast this power, you must be wielding a melee weapon with which you are proficient, otherwise, the power fails. As part of the action used to cast this power, you move in a straight line to an unoccupied space within the power's range and strike a creature within your weapon's range. Opportunity attacks provoked by this movement have disadvantage. The creature must make a Dexterity saving throw. On a failed save, it takes damage equal to three rolls of the weapon's damage dice + 4d4 force damage, or half as much damage on a successful one.

Force Potency. When you cast this power using a force slot of 4th level or higher, the force damage increases by 1d4 for each slot level above 3rd.

Codex
Casting Period
1 action
Range
30 feet
Duration
Instantaneous
Concentration
No