Saber Dance
⟜ Requires Animate Weapon
A light- or vibro-weapon of your choice that you are wearing or carrying begins to animate, spinning around your body at high speeds in a 10-foot radius centered on you. For the duration, your movement speed is halved, and the weapon moves with you.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw or take 4d10 damage of the weapon's type, or half as much damage on a successful saving throw.
When this power ends, you can immediately recall the weapon to your hand.
Force Potency. When you cast this power using a force slot of 5th level or higher, the radius of the power increases to 15 feet, and the power's damage increases by 1d10 for each slot level above 4th.
- Casting Period
- 1 action
- Range
- Self (10-foot radius)
- Duration
- up to 1 minute
- Concentration
- Yes