Holocron

Animate Weapon

Force power · Level 2 · Universal
power-typeForcelevel2alignmentUniversalconcentration

⟜ Requires Force Disarm

Tweaked from 5eYou already know this as 5e Spiritual Weapon — It's basically Spiritual Weapon — a 2nd-level floating melee weapon you attack with and move 20 ft as a bonus action for 1d8 + your casting mod — except you levitate a real light/vibro-weapon nearby (dealing its damage type) instead of conjuring a spectral one.
Levitate an unattended light- or vibro-weapon and use it to make melee force attacks as a bonus action each turn for 1 minute.
DamageControl
●●breadth · needs an unattended weapon
TargetingSingle
Use whenyou want a free-floating weapon adding bonus-action attacks without holding it
ScalingWeapon damage increases by 1d8 per two slot levels above 2nd (starting at 3rd).
!Requires Force Disarm as prerequisite; an enemy can steal the weapon with an Athletics check vs. your force save DC.
telekinesiskinetic
Pairs withForce Disarm · Project · a bonus-action economy build
PlaystyleStriker

You select a light- or vibro-weapon within this power's range that is not worn or carried by a conscious creature other than you, and use the Force to cause it to levitate, acting as an extension of your will for the duration or until you cast this power again. When you use this power, you can cause the weapon to move up to 20 feet and make a melee force attack against a creature within 5 feet of it. On a hit, the target takes 1d8 + your forcecasting ability modifier damage. The type is of the normal damage dealt by the weapon.

While the weapon is animated, on each of your turns you can use a bonus action to move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. At any time, you can end this force power to return the animated weapon to your hand.

An enemy can attempt to gain control of the weapon by using its action to make a Strength (Athletics) check against your force save DC. On a success, the creature gains control of the weapon and the power ends.

Force Potency. When you cast this power using a force slot of 3rd level or higher, the weapon's damage increases by 1d8 for every two slot levels above 2nd.

Codex
Casting Period
1 bonus action
Range
60 feet
Duration
1 minute
Concentration
No