Holocron

Force Propel

Force power · Level 1 · Universal
power-typeForcelevel1alignmentUniversalconcentration

⟜ Requires Force Push/Pull

Tweaked from 5eYou already know this as 5e Telekinesis — It's your Telekinesis, but reworked into a single instant fling that hurls light objects/creatures for collision damage rather than the sustained, contested mind-grip you know.
Hurl up to 15 lbs of objects 60 feet; on collision with a target, both take 3d8 kinetic damage (Dex save halves for the target).
DamageControl
●●breadth · needs debris or small targets
TargetingSingle
Use whenloose objects or small creatures are nearby and you want ranged kinetic damage
ScalingWeight limit increases by 15 lbs and damage by 1d8 for each slot level above 1st.
!Requires Force Push/Pull as a prerequisite; requires suitable objects to throw — limited in sparse environments.
telekinesiskinetic
Pairs withForce Push/Pull · debris-rich battlefields · telekinesis-focused builds

Choose one or more creatures or objects not being worn or carried within 60 feet that weigh up to a combined total of 15 pounds. The creatures or objects immediately move 60 feet in a direction of your choice. If the creatures or objects end this movement in the air, they immediately fall to the ground. If the creatures or objects collide with any one target during its travel, both the creatures or objects and the target take 3d8 kinetic damage. If the target is a creature, it must make a Dexterity saving throw. On a failed save, it takes the kinetic damage, or half as much on a successful one.

Force Potency. When you cast this power using a force slot of 2nd level or higher, the maximum weight increases by 15 pounds and the damage increases by 1d8 for each slot level above 1st.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No