Holocron

Force Current

Force power · Level 1 · Universal
power-typeForcelevel1alignmentUniversalconcentration

⟜ Requires Force Push/Pull

Tweaked from 5eYou already know this as 5e Burning Hands — It's your Burning Hands — a 1st-level 15-foot cone for 3d6 that scales 1d6 per slot — but reskinned as Force energy (force damage, Strength save instead of Dex) with an added Thunderwave-style 5-foot shove.
Blast a 15-foot cone for 3d6 force damage; Large or smaller creatures that fail the Str save are also pushed 5 feet back.
DamageControl
●●breadth · cone shape limits targets
TargetingArea
Use whenenemies crowd into melee range and you want to damage and push them away
ScalingDamage increases by 1d6 per slot level above 1st; push distance increases 5 feet per two slot levels above 1st.
!Requires Force Push/Pull as a prerequisite.
kineticarea-denialtelekinesis
Pairs withForce Push/Pull · positioning-focused builds · terrain control tactics
PlaystyleControllerBlaster

When you cast this power, you raise your hand and unleash a burst of Force energy. Each creature in a 15-foot cone must make a Strength saving throw. On a failed save, a creature takes 3d6 force damage and, if it is Large or smaller, is also pushed back 5 feet. On a successful save, a creature takes half as much damage and isn't pushed. All Medium or smaller objects that are not worn or carried within the area of effect are also pushed 5 feet.

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. For each slot 2 levels higher than 1st, you can add an additional 5 feet to the push.

Codex
Casting Period
1 action
Range
Self (15-foot cone)
Duration
Instantaneous
Concentration
No