Holocron

Mass Animation

Force power · Level 5 · Universal
power-typeForcelevel5alignmentUniversalconcentrationtrue

⟜ Requires Animate Weapon

Tweaked from 5eYou already know this as 5e Animate Objects — This is Animate Objects under a new name — same up-to-ten objects, same size-counting and stat-block-by-size — except your animated objects must stay within 100 ft of you and are flatly called constructs rather than commanded out to 500 ft.
Animate up to ten unattended objects as flying constructs commanded by your bonus action, each capable of slam attacks for up to 1 minute.
ControlDamage
●●breadth · needs unattended objects nearby
TargetingMulti
Use whenobjects are nearby and you want an expendable swarm of constructs to fight for you
ScalingTwo additional objects per slot level above 5th.
!Requires concentration and Animate Weapon prerequisite; requires unenhanced, unattended objects in range — rare in some environments.
telekinesissummoningkinetic
Pairs withAnimate Weapon · debris-rich environment · action-economy-focused build

You snag several objects using the Force and whip them into the air around you, controlling them to attack at your command. Choose up to ten unenhanced objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't control any object larger than Huge. Each object animates and hovers near you, remaining within 100 feet of you for the duration. An animated object behaves as though it is a construct, with AC, hit points, and attacks determined by its size, and a flying speed of 30 feet.

As a bonus action, you can mentally direct any object controlled by this power. If you control multiple objects, you can command any or all of them at the same time. You decide what action the object will take and where it will move. The objects act at the end of your turn. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and kinetic damage determined by its size.

Size HP AC Attack
Tiny 20 16 +6 to hit, 1d4 + 3 damage
Small 25 15 +6 to hit, 1d8 + 2 damage
Medium 40 13 +5 to hit, 2d6 + 1 damage
Large 50 10 +6 to hit, 2d10 + 2 damage
Huge 80 10 +8 to hit, 2d12 + 4 damage

Force Potency. If you cast this power using a force slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

Codex
Casting Period
1 action
Range
120 feet
Duration
up to 1 minute
Concentration
Yes