Force Disarm
Force power · At-will · Universal
power-typeForcelevel0alignmentUniversalconcentration
New in SW5eForce trick that yanks a weapon or object from a foe's grasp on a failed Str or Dex save; the item pulls to you and you catch it if your other hand is free, otherwise it lands at your feet.✨
Rip a weapon or object from a Large-or-smaller creature's grip with a Strength or Dex save, pulling it directly into your hand.
Control
●●○breadth · strong vs. weapon-dependent foes
TargetingSingle
Use whena powerful enemy relies on a single weapon or key item
ScalingFlat — no higher-slot scaling.
!Creature chooses Strength or Dexterity for the save, and carried items grant the creature advantage — disarming is not guaranteed.
telekinesiscontrol-condition
Pairs withForce Push/Pull · Consular control build · party that follows up on disarmed foes
You select a weapon or object being worn or carried by a Large or smaller creature within range. The creature must make a Strength or Dexterity saving throw (the creature chooses the ability to use). If the item is being carried, this save is made with advantage. On a failed save, the item is pulled directly to you. If you have a free hand, you catch the weapon. Otherwise, it lands at your feet.
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- Instantaneous
- Concentration
- No