Holocron

Inquisitor, Knight

Medium humanoid · CR 4
sizeMediumcr4
Inquisitor, Knight
A junior dark-side Inquisitor who flings sabers and casts fear, mixing blade work with crippling force powers.
Controller
How to run itLead with slow or fear, use War Casting to cast and swing the doublesaber in one turn, and pick off an isolated PC with saber throw at range.

The Inquisitors were all former Jedi that had turned to the dark side in someway or another, with the Grand Inquisitor having served as a Jedi Temple Guard and the Tenth Brother being the former Jedi Master Prosset Dibs. The Emperor's apprentice Darth Vader soon discovered the program and was put in charge of them. Vader trained the Inquisitors in the ways of the dark side of the Force. As part of their training, a number of Inquisitors had parts of their body severed by Vader's lightsaber so that they would not forget the lesson of loss and to learn to abandon the tendency to fight defensively as former Jedi and adopt more offensive moves.Inquisitors also commanded Purge Troopers, which were elite death squads of clones. Due to the nature of their mission, Inquisitors had the power to commandeer any required Imperial Military forces, and all officers were to obey their orders. Any officer who came into contact with Force-sensitive beings was to immediately contact an Inquisitor to investigate the situation. Also, some Imperial officers disliked the interference of Inquisitors with some dismissing them as "mystics." When the Inquisitors became part of the Inquisitorius, they left behind their former names and took up new names, with Brother or Sister denoting their sexes.

Armor Class 15 · Hit Points 36 (8d8) · Speed 30 ft.

STR DEX CON INT WIS CHA
11 16 10 13 12 16

Forcecasting (Trait). At-Will: denounce, force disarm, saber throw, slow 1st level: dark side tendrils, fear, force jump, hex, sense force 2nd level: force sight, stun The inquisitor is a 5th-level forcecaster. It's forcecasting ability is Charisma (force save DC 13, +5 to hit with force attacks). The inquisitor has 18 force points and knows the following force powers:

Force Resistance (Trait). The inquisitor has advantage on saving throws against force powers.

War Casting (Trait). When the inquisitor uses an action to cast a force power, they can use a bonus action to make a Double Saber attack.

Spinning Doublesaber (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) energy damage.

Doublesaber (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) energy damage.