Holocron

IG-100 Series

Medium droid · CR 4
sizeMediumcr4
An agile MagnaGuard bodyguard droid trained in lightsaber forms, dueling with a lightsaber-resistant electrostaff and parrying blows.
Soldier
How to run itLock down a melee PC with two electrostaff strikes, switch to the blaster pistol if foes pull back, and Parry the heaviest melee attack each round.

After the InterGalactic Banking Clan secured Grievous's services as an enforcer, they refused to hire his Kaleesh, and thus the cyborg general demanded a cadre of "more intelligent battle droids" to serve him. The construction of the MagnaGuards was then commissioned for Grievous's service. Constructed by Holowan Mechanicals, MagnaGuards were roughly two meters tall, with a humanoid body shape, but possessed a far-superior mechanical anatomy. This allowed for superhuman acrobatics, speed, and combat ability. Their internal systems were furnished with advanced combat learning programs, which, compared to most of the droids utilized by the Confederacy of Independent Systems, allowed the MagnaGuards to adapt to a highly diverse variety of tasks. These tasks ranged from melee and ranged combat to starfighter control. MagnaGuards were also capable of speech and were programmed to taunt their opponents in a low growling Basic.The MagnaGuard's weapon of choice was the lightsaber-resistant electrostaff, and wore cloaks and head wraps similar to the garments of Grievous's old Izvoshra elite during the general's time as a Kaleesh warlord.Grievous personally trained his bodyguards in the seven classic styles of lightsaber combat so that they could effectively engage and then kill Jedi. Grievous would not allow any repairs to be made to the droids, believing that their numerous scrapes and battle scars made them more intimidating to enemies.

Armor Class 16 · Hit Points 58 (9d8 + 18) · Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
13 19 14 15 13 9

Multiattack (Action). The MagnaGuard makes two electrostaff attacks.

Electrostaff (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) kinetic damage.

Blaster Pistol (Action). Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6+4) energy damage.

Parry (Reaction). The droid adds 3 to its AC against one melee attack that would hit it. To do so, the droid must see the attacker and be wielding a melee weapon.